
I've run through all of the Star Defense tutorials and found that no changes were necessary for the upgrade to XNA 3.0. I did update the ZIP file in Part 11 with the converted XNA 3 file for simplicity's sake.
Additionally, Part 12 is done! In the final segment of the series, we add sound effects to our game events to wrap things up for the project.
I'm working on a summary/wrapup post for the Star Defense series that I will post in a few days. I've also started working on a few other projects, one of which will likely end up as my next tutorial series. No details yet, but it combines a rewrite of my old Tile Engine system with some advanced versions of the concepts developed in Star Defense.