Host your Games or Tutorials with us...
Need a place to host the great game samples or tutorials your working on in XNA/GSE? We will be happy to host your games or tutorials here!  Take a look at our tutorials pages and our games page to get an idea of what kind of submissions we are looking for!  Then if you think you have something you want us to host for you click the "Contact Us" button at the top... from there you can submit resources to be listed in our link engine or games/tutorials for download in those sections of our site!
XNATutorial.com - Tutorial #5
Joran over at www.XNATutorial.com has just posted his 5th video tutorial on XNA! If you are just getting started with XNA and haven't looked at any of his previous tutorials we recommend that you do!! They are fantastic and easy to follow.  Joran doesn't just tell you what to do... he tells you why you are doing and also goes into great lengths to explain the reasoning behind the programming.  Checkout #5 at this link.
The XNA Content Pipeline
By far most of the content that we have seen fly out of XNA since its release has been 2D content... of course we all know that the Content Pipeline hasn't been released yet so pretty much anything we do in 3D right now will most likely be an exercise in futility since, when it does ship, the Content Pipeline will take the place of most of the 3D tools that have been released to date with the Beta.  If you haven't already, we strongly suggest that anyone interested in making games in XNA/GSE take a look at this blog article on the XNA Team Blog... it was written by Michael Klucher from the XNA Team and should give us all a real good idea of just what that Content Pipeline is going to do for us once it is released... he even takes it one step further by giving us a nice little video presentation of the Content Pipeline at work!  If you find your self wanting to create some 3D content with XNA you really need to take a look at this article!
Old School Pong!
We have just posted a new game/sample made by Raasta... it is his take on classic pong!  There are several fancy touches like drop shadows and a great looking ping pong table looking board!  The game and source are available.  Check it out here...
Terrain Component w/Source Code
Justin O'Dell has just launched a new blog of his own and has post a pretty cool terrain component for XNA with full source code.  Drop over to his blog and check it out!
Font Redering System
Since there is currently no method to render text in the XNA framework the folks over at www.ziggyware.com have created a font generator and rendering system.  The utility comes with a class called XNAFont that allows you to easily use the font you have generated in your XNA projects.  Take a look!
XNA Math Snippets: Dimensions and Points in Space
Daniel Crenna has just posted a new article over at his blog that goes over the basics of managing objects in space using XNA.  The article is more about the approach rather than a how-to... a good read for people who are just getting into game design... checkout this link...
Breakout Clone with source and tutorial!
The folks over at www.bradleyjackson.net have just posted a new Breakout clone made with XNA!  This clone is complete with source code along with an accompanying tutorial!  The tutorial covers the basics of working with sprite arrays, collision detection, keyboard input, etc... definitely worth a look!
ShootMania! Basic 2D Shooter
The guy(s) over at CheezLog have released a fairly basic shooter, with the caveat that everything in the game happens in time with the music.  The Spacebar (or A on the 360 controller) fires, and Right Shift (or R) activates your shield.  The shield takes 8 measures to fill, but only 2 to empty once you start using it.  You can start it and stop it as you please, but you can only start it if it's at least half full.  The shield makes you completely invincible.  Your combo increases every time a bullet or object leaves the screen, or you kill an enemy, it resets if you get hit by anything or an enemy leaves the screen... Definitely worth a look! Link...
How much can you make on a 360 XBLA title?
Jeff Tunnel, a game developer from GarageGames (the folks who brought us Marble Blast Ultra on XBLA for the 360) has written a pretty interesting article over at www.makeitbigingames.com about what a developer might expect to make off an XBLA title today.  It is definitely a good read if you are interested in making a run at actually developing and releasing a game for the 360... Some of the initial investment dollar amounts might seem a little high but remember this article is strictly about releasing games on the 360's Marketplace which would have to pass Microsoft's standards before they are released... You can also try to release a game for windows independently through your website without a publisher... or with a publisher just not on the 360... checkout the article here... take a few minutes to checkout some of the other articles on the site... Jeff has walked the walk so this is some great information and insight from a person who has been there and done that...
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