Star Defense, XNA 3.0, and Sound
I've run through all of the Star Defense tutorials and found that no changes were necessary for the upgrade to XNA 3.0.  I did update the ZIP file in Part 11 with the converted XNA 3 file for simplicity's sake.
 
Additionally, Part 12 is done!  In the final segment of the series, we add sound effects to our game events to wrap things up for the project.
 
I'm working on a summary/wrapup post for the Star Defense series that I will post in a few days.  I've also started working on a few other projects, one of which will likely end up as my next tutorial series.  No details yet, but it combines a rewrite of my old Tile Engine system with some advanced versions of the concepts developed in Star Defense.
XNA Game Studio 3.0 is Live!
Today marks the release of XNA Game Studio 3.0!  I've got the download and will be installing in and running through the Star Defense tutorials this weekend, updating them where needed to work with 3.0, and adding the Sound installment as well.
Ziggyware Fall 2008 Article Contest
Ziggyware is running an article contest from October 12th to November 30th for XNA Development articles to be features at http://www.ziggyware.com.
 
They have some nice prizes too!
 
  • First Place
    • XBox 360 Elite (USA NTSC)
    • Extra Wireless Controller
    • One Year subscription to the Microsoft XNA Creators Club
    • Milkshape 3D License
    • 1600 MS LIVE Points
  • Second Place
    • One Year subscription to the Microsoft XNA Creators Club
    • Milkshape 3D License
    • 1600 MS LIVE Points
  • Third Place
    • Milkshape 3D License
    • 1600 MS LIVE Points

    Instructions and rules are available on the site.

  • Star Defense Series Completed (Until XNA 3.0!)
    I have uploaded the final pieces of the XNAResources.com Star Defense tutorial, all available from the Tutorials page.
     
    In Part 10, we cover adding a game screen overlay to the game and writing text to the screen such as the player's score, lives left, and the like.
     
    In Part 11, we add Power Ups to the game, modifying our existing gameplay as the player gathers power up barrels.
     
    Part 12 is currently a placeholder for the Audio system. When XNA 3.0 is officially released I'll be updating this section.
     
    There will also be a post in a day or so covering suggestions for expanding the game, adding new features, and the like.
     
    Please feel free to leave comments, suggestions, and questions about the series on this post.
    Star Defense - Huge Four Part Update
    I had some time to type over the weekend and am happy to say that parts 6, 7, 8, and 9 of the Star Defense Tutorial Series are now availabe on our Tutorials page.
     
    In Part 6 we add enemies to our game, giving them a very basic movement system.
    In Part 7 we add collision detection so we can shoot the enemies out of the sky.
    In Part 8 we add explosions to our game so we can shoot the enemies out of the sky more impressively!
    In Part 9 we add a game structure surrounding our code, with a title screen, player death, and game levels.
     
    More parts are on the way!
    Star Defense Tutorial Series Part 5 - Lock and Load
    The next installment of our Star Defense tutorial series is now online.
     
    In Part 5, we add a Bullet class to our project and modify our game to allow the player to fire bullets all over the place.
     
    As always, this segment is available from our Tutorials page.
     
    In the next two parts (I haven't decided on the order yet) we will add enemy ships and an explosion class.
    Star Defense Tutorial Series - Parts 4 is Up
    Part 4 of our continuing Star Defense tutorial series is now up and live.  In this installment, we add the player's star fighter to our game, as well as handle player input for movement and how it impacts our scrolling background.
     
     
    Star Defense Part 3 is now Live
    I found myself up early this morning, so I've uploaded Part 3 of the Star Defense tutorial series.
     
    In this installment, we add a multi-layered scrolling background to our game.  Check out Part 3 from the Tutorials page.
     
    In Part 4, we will be adding the player's star fighter.
    Star Defense Tutorial Series - Parts 1 and 2 now Live!
    I have just uploaded parts 1 and 2 of my new Star Defense tutorial series.
     
    Part 1 covers the design of the game and gives an overview of what we will be coding and what art resources we are going to need.
     
    Part 2 begins implementation by putting together an AnimatedSprite class which will handle virtually all of our drawing in the game.
     
    Both parts are accessable via our Tutorials page.  Give them a look, and please leave comments and or suggestions (especially if you have any troubles with the code) on this blog post.
     
    The next several segments are well along in being written up, so expect part 3 in a few days.
    Star Defense Tutorial Series Update
    Just a quick update to let everyone know that the Star Defense tutorial series is progressing nicely, and I hope to put the first two parts up over the weekend.  The first installment will be a mini "design document" laying out what we are want to accomplish and what resources we will need.
     
    The second will begin to implement our game by setting up our project, a few resources, and putting together an AnimatedSprite class that we will use throughout the game to draw things to the screen.
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