OK! If you haven't seen it yet you HAVE to jump over to http://www.xnamagic.com and checkout the Media Gallery! XNAMagic is "The first true 3D game development system designed exclusively for the XNA Framework"!
XNAMagic should hit BETA one in Feburary and they are taking signups right now at their site! The core engine is designed to work on both Windows and the 360 and features a fully dynamic design time environment that allows you to see changes to all your game components, shaders, and assets in real time!
THIS LOOKS VERY COOL! I spent almost an hour at the site looking at the various demos they have up! Take a look!
In a thread on the Microsoft XNA forum,
waheyluggage has posted about a game he has put together for the XBox 360 similar to the old "Super Sprint" racing games, with a twist. In his game, instead of cars on a track you are racing boats on a water course. Check out the full post, which includes a link to the PC binary and a link to the source for deployment to the 360.
Riemers has released his third set of 3D tutorials for XNA. This time, he covers things like shadows and HLSL (High Level Shader Language). Definately worth checking out!
On a thread over on the Microsoft XNA forums, Gendai has posted about a 1946 clone he is working on. There is a working download of the game as well. The game uses the mouse to move the user's plane around, with the mouse button to fire.
OasisGames is working on a FPS shooter engine for XNA called Chaos! He has some pretty impressive footage at You Tube of the engine in progress right now... He is using models from Halo to create a Banshee flying around a level in a FPS environment and has it even bouncing off the surface just as it does in the Halo game! It is pretty encouraging that things like this are starting to pop up when XNA hasn't even been a finished product for an entire month yet! Make sure you check out his site for more details and links to other videos!
PerPixel posted a thread over at the MSDN forums about his latest project yesterday... XNA Quake! He has made some pretty impressive progress in porting the classic game we all love over to the XNA framework! Checkout his post here to get some more details about what he has working so far and what he still needs to wrap up. Take a look at his XNA Quake site for more details some screenshots of his progress!
Jon Watte has released an XNA compatable Lisp interpreter library to allow for run-time scripting in XNA games. From the description:
It is a small Lisp interpreter intended for use for high- level functions in games written in Microsoft XNA, or other C#-dependent platforms. To use it simply build this file as an assembly named LispLib, and add it to your project. You can then execute text Lisp code through the Interpreter.Eval function.
We have just released our first XNA Game Component! One thing that is missing from the first release of XNA is a way for people using just a controller to enter text... since in the first release of XNA we dont get access to the Xbox 360's onscreen keyboard we have decided to develop our own... in doing so we wanted to make and look and work just like the OSK that we may some day get access to... that way if you use this componet in your game right now and in the future we do get access to the real OSK on the Xbox we can all transition our games to use the real one and there wont be a big visual change for our users! Hop on over to our new Game Components page and check it out! Oh and a special thanks to Sinnix for his Xbox 360 buttons!
Jump over to Mykre's Blog and take a look at his latest tutorial! It covers how to turn your XNA app/game into a starter kit! The tutorial is short and sweet and easy to follow... that a look!
The folks over at exDream.com have just released a XNA port of their already cool Rocket Commander game! The release is available with source and can be downloaded in a bunch of different varieties!!! Windows... XBOX... Full XNA Source... Source only no content... The cool thing about this is it gives everyone a great opportunity to take a look at the source code for a complete game! There is a lot everyone can learn from poking around in the source for this. I hear its actually a pretty fun game too!
For everyone out there with a Creators Club subscription its like getting a free arcade game this week!