Head on over the thezbuffer.com and checkout this article about BETA 2 of XNA/GSE! There are some great details listed here about what we should expect from BETA 2!
The Tile Engine Tutorial series will be shifting gears in an upcoming installment to focus on building a GameComponent to do tile mapping. One of the most reqested features for the existing tutorial series, however, is how to let the Avatar leave the center of the screen when the map is scrolled to the edge.
covers how to do this in a quick, easy manner. The Tile Engine Component that is the subject of Part 5 is awaiting the release of Beta 2 of XNA/GSE, which has some major changes to the way components are built, but it should be posted and available shortly after we all get our hands on Beta 2.
Poster "agamerguy" on the Microsoft XNA Forums has posted a message about a model viewer for .OBJ objects that he put together.
The source code for the viewer is downloadble via a link in the full post
John Harding posted on the MSDN GSE Forum about a Windows application he has put together and made available that will do the work of stitching together multiple PNG files into a "Sprite Strip" (A single image with multiple sprite frames).
The program has some nice options like an animated preview and the ability to control the output width of the resulting PNG file. Check out the Full Post
on the GSE Forum for the download link.