Early details of XNA beta 2 from Code Camp Seattle

Head on over the thezbuffer.com and checkout this article about BETA 2 of XNA/GSE!  There are some great details listed here about what we should expect from BETA 2!
 
 
- Also... They have posted a follow up with some screenshots here!


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Tile Engine Tutorial 4b - Leaving the Center

The Tile Engine Tutorial series will be shifting gears in an upcoming installment to focus on building a GameComponent to do tile mapping.  One of the most reqested features for the existing tutorial series, however, is how to let the Avatar leave the center of the screen when the map is scrolled to the edge.
 
Tutorial 4b covers how to do this in a quick, easy manner.  The Tile Engine Component that is the subject of Part 5 is awaiting the release of Beta 2 of XNA/GSE, which has some major changes to the way components are built, but it should be posted and available shortly after we all get our hands on Beta 2.


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Text Input Component

Andy Fraser has posted on the XNA GSE Forums about a component he has released called XGameLineInput.  It allows the player to enter a text string without using the keyboard by scrolling through a characterset with their controller.  Instructions and source are available at XGameLibrary.com.

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Log Component

Sheepsteak has uploaded a log file game component based on the Peon Game Library.  The component supports multiple logging levels and has a defined interface service so that other components can utilize the log component.  The download is available from ThreeSixBox.com.

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XNA Game Studio Express Beta 2 On The Way

Over on the XNA Team Blog, Michael Klucher has posted news that there will be a much-requested Beta 2 of XNA Game Studio Express. No exact date is available yet, nor information on exactly what new features will be included in the second beta, but it stands to reason that we will probably see the highly anticipated unveiling of the Content Pipeline since Beta 2 will be out only a couple of weeks before the final release this holiday season.

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PsyCadelik Releases Psykoban

Prolific XNA game creator PsyCadelik has released another 2D tile-based game called Psykoban.  It is a clone of Sokoban (Warehouse Keeper) with full source.  The game comes with 12 levels, but PsyCadelik provides a link to an internet database of hundreds of levels that can be used with the game.  Check out the thread on the GSE forum.

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Model Viewer for .OBJ Objects

Poster "agamerguy" on the Microsoft XNA Forums has posted a message about a model viewer for .OBJ objects that he put together. 
 
The source code for the viewer is downloadble via a link in the full post.


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Sprite Strip Composer Tool

John Harding posted on the MSDN GSE Forum about a Windows application he has put together and made available that will do the work of stitching together multiple PNG files into a "Sprite Strip" (A single image with multiple sprite frames).
 
The program has some nice options like an animated preview and the ability to control the output width of the resulting PNG file.  Check out the Full Post on the GSE Forum for the download link.


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XNA Time Pilot 82

Jean-Francois Buisson has ported his java version of his Time Pilot clone... hop over to his website and checkout the XNA implementation of the classic arcade game "Time Pilot". Complete source code available for download.  Click Here

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Missile Commandeer

XNA Rockstar has posted a message over at the MSDN Forums about a new game he just finished... this is a CLASSIC clone of Missile Commander... and I do mean CLASSIC... check it out here...

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