Jeff Weber has just released the first version of his "Farseer Physics Engine" for 2D XNA Games. From the Codeplex project page
The Farseer Physics Engine is an easy to use 2D physics engine designed specifically for Microsoft's XNA platform. The Farseer Physics Engine focuses on simplicity, useful features, and enabling the creation of fun, dynamic games.
Easy to use developer interface.
Rigid-Body dynamics forces, impulses, moment of inertia, etc
Polygon - polygon collision detection. convex and non-convex
100% impulse based collision response.
Joints (coming soon)
Controllers and Steering Behaviors (coming soon)
Things are just getting started with the Farseer Physics Engine... Stay tuned...
This article is actually a couple of days late but the folks over at www.xbox360homebrew.com
are hosting a new XNA Developer Contest... basically you and your buddies get a game together and keep the community updated on your progress... The contest will run from October - December and the prizes are:
- First Prize - One year subscription to the Creator's Club courtesy of xbox360homebrew.com
- Second Prize: 4 1 month subscriptions to the Creator's Club (if availalbe, or $49).
Not bad... most of the early adopters out there are already working on some kind of game using XNA... this should be a great way to put alot of those games in the spotlight!! Head on over to xbox360homebrew.com and checkout the details of the contest and get yourself or your team started! Click here...