Matt over at xnaexplorer.com has just released a new Blocks Demo Game made with XNA/GSE! It isn't intended to be a full game, just a learning experience... The full source is available so if you think you see something that may help you with a project your working on check this one out!
If you have a few minutes you gotta check this sample game created by Arogan with XNA/GSE! This is a little 2D scrolling shooter that kind of reminds me of a modern day 1942 arcade game! Checkout this link
... Arogan has a video of game play footage up and a pretty detailed description of the game and the coding that went into it... If you are looking for a good starting point to create a 2D scrolling shooter snag the source for this one!
The folks who brought us BMFontGen and BitmapFont have collected all their XNA tools and created a new package called XNAExtras! This release features new versions of BMFontGen and BitmapFont along with some new classes:
TextBox - Class to manage more complex text rendering
Border - Class to draw sprite borders around rectangles
XSprite - Classes to manage sprites
XSprite needed to be included in this release for the Border class and isn't completly finished so expect to see some more features added to the already great class pretty soon!
It's been a week and a half since Game Studio Express Beta 1 hit the Internet. In that time, We've had a number of sample games released by the community with Source Code available:
If I've missed any, please let me know!
We just posted part 3 of the tile engine tutorial! This part covers changing the map to contain different layers that allow us to create many fewer tiles... we also add an object layer and a walk layer to define what tiles the character can walk over. The size of the tile area has been expanded and we have created a new game screen overlay to accomodate the change and we now have a player avatar in the middle of the screen to represent our character. Oh there is also some simple tile animation in this tutorial as well!
Checkout out this Boulder Dash Clone by PsyCadelik made with XNA/GSE! It has 5 levels, 1 enemy type and a top 5 high score! The source is available too!
We just posted part 2 of our Tile Engine Tutorial! In this installment we look at expanding the tile set functionality to include more details tiles and tile transitions... we also add smooth scrolling to the map and a "game screen" overlay! Check out the tutorial!
Our link engine has just been completed! The link section of our website will contain a wealth of quality links to help you get started with XNA! It will also contain links to other general game development resources and tools! Check it out! If you have a link you think we should add email it over to firstname.lastname@example.org
We have just released the first of many tutorials here at XNAResources! This tutorial covers the basics of creating a Tile Engine in Game Studio Express and XNA. This tutorial is the first part of a series of tutorials that in the end should give us a simple little tile based game! If you are just getting started with XNA and want to create something that isn't covered in all the tutorials that are included with the package then checkout this tutorial!