XNAExtras: Tools and Classes for XNA!

The folks who brought us BMFontGen and BitmapFont have collected all their XNA tools and created a new package called XNAExtras!  This release features new versions of BMFontGen and BitmapFont along with some new classes:
 
TextBox - Class to manage more complex text rendering
Border - Class to draw sprite borders around rectangles
XSprite - Classes to manage sprites
 
XSprite needed to be included in this release for the Border class and isn't completly finished so expect to see some more features added to the already great class pretty soon!
 


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XNA Community Games Round-Up

It's been a week and a half since Game Studio Express Beta 1 hit the Internet.  In that time, We've had a number of sample games released by the community with Source Code available:
If I've missed any, please let me know!


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Part 3 of the Tile Engine Tutorial is now available!

We just posted part 3 of the tile engine tutorial!  This part covers changing the map to contain different layers that allow us to create many fewer tiles... we also add an object layer and a walk layer to define what tiles the character can walk over.  The size of the tile area has been expanded and we have created a new game screen overlay to accomodate the change and we now have a player avatar in the middle of the screen to represent our character.  Oh there is also some simple tile animation in this tutorial as well!
 


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Diamond Digger game made with XNA/GSE!

Checkout out this Boulder Dash Clone by PsyCadelik made with XNA/GSE!  It has 5 levels, 1 enemy type and a top 5 high score!  The source is available too!
 


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Part 2 of the Tile Engine Tutorial is live!

We just posted part 2 of our Tile Engine Tutorial!  In this installment we look at expanding the tile set functionality to include more details tiles and tile transitions... we also add smooth scrolling to the map and a "game screen" overlay!  Check out the tutorial!



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New XNA-GSE Tile Engine Tutorial Posted!

We have just released the first of many tutorials here at XNAResources!  This tutorial covers the basics of creating a Tile Engine in Game Studio Express and XNA.  This tutorial is the first part of a series of tutorials that in the end should give us a simple little tile based game!  If you are just getting started with XNA and want to create something that isn't covered in all the tutorials that are included with the package then checkout this tutorial!
 


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Our link engine is now online!

Our link engine has just been completed!  The link section of our website will contain a wealth of quality links to help you get started with XNA!  It will also contain links to other general game development resources and tools!  Check it out!  If you have a link you think we should add email it over to contact@xnaresources.com!
 


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XNA Game Studio Express BETA Released!

Well folks todays the day! The XNA Game Studio Express BETA was released this morning! Get out there and grab it! You will need to have a few things in order to install the beta:
 
  • Visual C# Express Edition
  • August 2006 DirectX SDK
 
Before everyone asks... NO you can't just use your full blown copy of Visual Studio... you need to download the Express edition of Visual C#... not sure why... maybe this is just a good way for Microsoft to spread around Visual C#! But hey... go grab the BETA!


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XNAResources.com Launch!

Welcome to XNA Resources!  This site was designed to be your one stop shop for anything related to Microsoft's new XNA game development system.  XNAResources.com is just the first site in a network of sites that will be designed to provide the community of XNA game developers with a quality resource of XNA related news, tutorials, links, textures, and objects!  Stay tuned for updates to the site and our network... The XNA Game Studio Express BETA launches on August 30th so mark your calendars! 



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Mercury Particle System - Drag & Drop Particle Component

Mercury Particle SystemJimJams has release the first version of his "Mercury Particle Engine", a completely drag-and-drop particle system component for XNA/GSE over on CodePlex. From the project home page:
Mercury aims to be a powerful, efficient, and yet simple 2D particle engine XNA component that can be plugged into your game with relative ease.

Features
  • Completely drag & drop, no code required!
  • Complete control over scale, alpha, rotation and color at all stages of a particles life.
  • Definable random variation of particle speed & lifespan.
  • 5 emitter shapes - Point, Spray, Circle, Ring & Spiral (more to come!)
  • Extremely easy to add custom emitter shapes!
The first release includes a simple demo to show some emitter types. The demo was created without writing a single line of code (save for changing the background color)... everything is drag & drop, and editable in the properties pane.




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