We have received word from the folks over at http://www.karvonite.com that their free .Net Persistence Framework now has support for both XNA and the .Net Compact Framework, including the XBox 360. From the site:
Karvonite is a FREE persistence framework with a propietary data storage engine for the .NET Framework 2 and it focuses on the manipulation and persistence. This technology provides a new direction for how small to midsize applications can store and deploy data. Karvonite is not an O/R mapping tool for a very good reason. There is no relational world to map to. In Karvonite, object data is persisted to an object library.
Karvonite persistence framework is well-suited for applications where XML files or .NET serialization features are not enough and the horsepower of a SQL engine is unnecessary.
The Dream Build Play website has finally launched! Registration is up and working but it looks like we will have to wait until February 5th for the rest of the details about the contest... Run over and register right away!!!
The folks over at http://shmup.blogspot.com have been hard at work over the past 5 months on a game called Bullet Hell Tactics! They have just posted a video and some screenshots of the so far pretty impressive XNA built shoot-em up! Jump over to the site and take a look!
David Mitchell has just posted some more "information" about the Dream... Build... Play... contest over at the XNA Team Blog... If you want to get even more excited about this competition go checkout this post... there isn't that much more information in the post but he does indicate that the site for/about the contest should be launching within the new week!!!
XNAStage is an XNA GameLibrary focused on providing timeline based sprite rendering including extensible sprite and tween classes. Includes powerful 2D text libraries that support scaling, rotation and borders and can be treated like any other sprite. The main use for XNAStage will most probably be things like in game menus, dialogs, credit screens, splash intros, and level end scenes, etc..
Dean Johnson, another member of the XNA Team has just launched his new blog! He starts things off with an article that goes over how to get an object to point at another object in 3D and the math involved in doing so... he covers 2 different methods: 1. Creating a matrix to turn your object towards the other... 2. Covers a way to figure out what direction your object needs to turn...