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| | XNA Magic is the first all-in-one game development system designed from the ground up to take full advantage of the brand new Microsoft XNA platform. Providing an extensible game engine, level editor, particle system design surface, logic editor, script editor and a great deal more, XNA Magic is designed to be both complete and easy to use. As well as the core engine that is designed to work on both Windows® XP and the XBox 360, XNA Magic features a fully dynamic design time environment that allows you to see changes to all your game components, shaders and assets in real time. | |
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| Blade3D is an integrated Game Development system that uses the XNA platform to access the hardware platform. Blade3D contains the following core components:
-A development environment (IDE) for content creation.
-A rendering engine that can be deployed to either regular Windows desktop PC's or to the XBox 360 Game Console.
-An extensible object model that is the foundation for both the IDE and the rendering engine.
-A complete set of documentation, tutorials and examples of how to accomplish tasks easily.
-A set of free assets to get you going. | |
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| | DBM (Day Break Motor Engine) is a scene-oriented, flexible 3D engine written in C# and XNA framework. It is designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. Our purely managed solution targets the XNA Framework, upon its release, to enable simultaneous out-of-box support for PC, Xbox 360, and Windows Mobile devices. The platform is entirely developed in C# and optimized for .NET 2.0 to leverage its productivity while developing games, training simulations, MMORPGs, interactive product demos, architecture environments, and other type of interactive 3D applications. | |
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| The Kaos First Person Shooter Game Engine for the XNA will allow anyone to create high-quality first person shooters that will rival Halo. Kaos will be a library available for both Windows and the XBox 360. The library will include all the basic, and advanced functions of the game, you just need to add in your custom elements and add the content. Kaos will not only be easy-to-use, but will be extremely fast, utilizing portalled geometries for collision and rendering. Kaos will also include some more advanced rendering elements, including bump maps and shadows. By supporting up to 4 players and having built-in screen division and HUD control, you can easily make your game multiplayer. The Class-based scene objects make it even easier to create your game using built-in object types. No FPS is complete without vehicles, and Kaos would be nothing without them. Four different vehicle types will be included in Kaos: Cars, Planes, Hovercraft and Turrets. Kaos' physics engine will make your dynamic scenery, vehicles, and projectiles even more realistic by giving them believable movements and reactions to other scene elements. With scripted campaign maps, mission objects are a breeze, allowing you to create levels where players must collect items, unlock doors, and defeat enemies before continuing on to the next level. With built-in main-menu and pause screen functions, you're game will play like the top-of-the-market shooters.
Note: Edited 4/12/07 - Changed link to homepage | |
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| | Raven is a full fledged Game engine previously based upon FlatRedBall 2.5D engine, but now due to the release of XNA we are moving towards a more Game Component based Game Engine. Build solely on Managed DirectX and C# we hope to build a game engine that makes it easy for small time developers to create games they love and like. Raven differs from most game engine as it also allows game developers to use raven as a secondary support engine. Components can be used seperately if you wish to use different engines for your game. | |
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