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Update: Packt Publishing has put up a sample chapter from the book which can be found at https://www.packtpub.com/sites/default/files/0669-chapter-02-flood-control-underwater-puzzling.pdf. Additionally, the book is now available on Amazon as well as other book sites.
Over the past several months, I've mentioned a couple of times a "special project" that I have been working on. Late last week, that was all wrapped up, and I'm happy to announce that my first book has officially been published by Packt Publishing.
XNA 4.0 Game Development by Example : Beginner's Guide is now available, and you can find more details about the book here.
Those who have worked through the Star Defense tutorial series will find the approach of the book familiar. I look at building four different 2D games throughout the course of the book, covering topics such as sprite animation, sound effects, drawing text, path finding with A*, platform physics, particle-based explosions, integrating XNA with Windows Forms, and more.
The four games covered in the book are (Click on the images for full sized screenshots):
|I purchased your book and I would greatly appreciate it if you would post an "extra credit" tutorial on how to handle ramps (diagonal tiles or any uneven tile type) in the Platform Game.|
Expanding on the Platform Game is something I would definitely like to do, depending upon available time. I currently have the Tile Engine series in the works (complete revamp of the old series) and have been digging into Windows Phone 7 development, so it will take me a while to get going on updates to the platformer.
|Barnes & Noble is mailing me my copy as we speak. Can't tell you how glad I am to be able to put money in your pocket, to pay you back for all this site as taught me!|
|Purchased from Amazon, reading it and loving it so far! Thanks for the book!|
|Thanks both of you Hope you enjoy!|
Hi, I'm really enjoying the book so far. Hope this is an okay to post this but I've hit a snag unfortunately on the second part of Flood Control. The game runs fine but falling pieces are displayed as blank tiles instead of pipes! Here's the code I have so far for each class, I'm not sure where I went wrong since there are no errors being displayed:
And... Rotating Piece
I've compared my code with the sample code and am not seeing what I did differently to cause this. Obviously I've done something but I'm just not seeing it.
Sorry if this is a bad place to post this.
Edited by fryedrycestyle 2010-12-07 9:15 PM
|Sorry for the double post but I can't seem to edit my post a second time. =S |
Just wanted to say I discovered what I did wrong and everything works as it should now!
I've been working through your book and LOVE it! I just finished chapter 6 and took a short break to work on my own tile engine. I have learned a LOT from working through the first 6 chapters and look forward to the remainder of the book.
Great job and I look forward to reading through this site. If this site is anything like your book, I know it will be excellent.
|Kurt, awesome book so far!!!! I am just getting to flood control chapter. Pakt's website is giving me some trouble (very slow) and the code zip file takes 30 minutes to download but then is invalid. I am hoping the site is just having maintenance done on it. |
I can't wait to get the content resources and go forward. I am having so much fun!
Thanks for the book, and if there is another place to download the graphics for your book, let me know.
Marketing Info for you:
book purchased from Amazon.com for Kindle via Motorola Xoom.
On my windows PC, i have the kindle app and your book on one screen, and VS2010 on the other screen.
|Hi. My name is Eric. I'm very new to programming and your book was just what I needed to get started. However, upon completion of Robot Rampage i encountered an error. The error was "NullReferenceException was unhandled. Object reference not set to an instance of an object. The error occurred in the Enemy class in the AI Methods category at the line: if (path.Count > 1) |
Any help would be greatly appreciated. Thank you.
Edited by Dethfuse 2012-04-23 2:54 PM
|I am new guy |
Please Help me to explain these:
public const int MaxPlayablePieceIndex = 5;
public const int EmptyPieceIndex = 6;
private string pieceType = "";
private string pieceSuffix = "";
These are codes in the FloodControl Game
Thanks so much
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