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Tile Engine Tutorial Series Returns
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Kurt Jaegers
Posted 2010-11-25 7:38 AM (#172)
Subject: Tile Engine Tutorial Series Returns


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Happy Thanksgiving, everyone.



I've uploaded the first installment of the new Tile Engine Tutorial Series. In this first installment, we cover the basics of putting together a tile map, separating our code into logical classes. We define tiles, create a map, display it on the screen and implement camera-based smooth scrolling.



Future installments of the Tile Engine series are underway, and will cover iso/hex maps, multiple tile layers, and other goodies. You can find the tutorial on the Tutorials page.
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ZebulonPi
Posted 2010-11-26 2:23 PM (#173 - in reply to #172)
Subject: Re: Tile Engine Tutorial Series Returns


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Happy Thanksgiving, Kurt!

LOVE the new tutorial, it's something I've wanted to do for a LONG time.

Perchance have you seen this article (oldie, but goodie): http://www.gamedev.net/reference/articles/article934.asp

Always loved the thought of transitions in tile engines... looks SO much better, with not a lot more work!

Can't wait for more installments, thank you so much!

Zeb

Edited by ZebulonPi 2010-11-26 2:23 PM
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