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The XNA Content Pipeline
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Kurt Jaegers
Posted 2006-09-21 10:59 PM (#32)
Subject: The XNA Content Pipeline


By far most of the content that we have seen fly out of XNA since its release has been 2D content... of course we all know that the Content Pipeline hasn't been released yet so pretty much anything we do in 3D right now will most likely be an exercise in futility since, when it does ship, the Content Pipeline will take the place of most of the 3D tools that have been released to date with the Beta.  If you haven't already, we strongly suggest that anyone interested in making games in XNA/GSE take a look at this blog article on the XNA Team Blog... it was written by Michael Klucher from the XNA Team and should give us all a real good idea of just what that Content Pipeline is going to do for us once it is released... he even takes it one step further by giving us a nice little video presentation of the Content Pipeline at work!  If you find your self wanting to create some 3D content with XNA you really need to take a look at this article!
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