Search | Statistics | User Listing Forums
XNA Resources
XNA Resources ->  General Discussion -> XNA Resource News -> View Thread

You are logged in as a guest. ( logon | register )

Particle Wars - XNA Game/Tech Demo
Jump to page : 1
Now viewing page 1 [25 messages per page]
View previous thread :: View next thread
   General Discussion -> XNA Resource NewsMessage format
 
Kurt Jaegers
Posted 2006-09-22 7:00 PM (#35)
Subject: Particle Wars - XNA Game/Tech Demo


100100252525



Matt Stum has shared his first XNA Game/Tech Demo on the Microsoft XNA Forums. Called Particle Wars, it is the results of Matt's first experiments with XNA development.


 


You'll need an XBox 360 controller to get started (unless you modify the code to allow you to hit the space bar like I did!). Matt posts:







Here's my first "game"... well, it's a beta... alpha... okay, it's a "technology demonstrator". I didn't start out to write a game. I just wanted to see if I could load and draw a texture. Now let's make it move. How about bounce off the edge of the screen? Move it with the thumbstick? Encapsulate it in a sprite class? How about a particle? An explosion? Woops, a bug in my explosion code... but the bug made a *really* neat background effect! Now let's shoot projectiles with the other thumbstick a-la Geometry Wars. Let's make THEM explode! And so on and so on and so on...



Matt's Particle Wars source code can be found at http://mstum.iweb.bsu.edu/xna/particlewars/ and the full post can be read on the XNA Forums.
Top of the page Bottom of the page
Jump to page : 1
Now viewing page 1 [25 messages per page]
Jump to forum :
Search this forum
Printer friendly version
E-mail a link to this thread

(Delete all cookies set by this site)
Running MegaBBS ASP Forum Software
© 2002-2017 PD9 Software