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Mercury Particle System - Drag & Drop Particle Component
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Kurt Jaegers
Posted 106-09-21 12:00 AM (#4)
Subject: Mercury Particle System - Drag & Drop Particle Component


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Mercury Particle SystemJimJams has release the first version of his "Mercury Particle Engine", a completely drag-and-drop particle system component for XNA/GSE over on CodePlex. From the project home page:



Mercury aims to be a powerful, efficient, and yet simple 2D particle engine XNA component that can be plugged into your game with relative ease.




Features



  • Completely drag & drop, no code required!


  • Complete control over scale, alpha, rotation and color at all stages of a particles life.


  • Definable random variation of particle speed & lifespan.


  • 5 emitter shapes - Point, Spray, Circle, Ring & Spiral (more to come!)


  • Extremely easy to add custom emitter shapes!

The first release includes a simple demo to show some emitter types. The demo was created without writing a single line of code (save for changing the background color)... everything is drag & drop, and editable in the properties pane.




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