Search | Statistics | User Listing Forums
XNA Resources
XNA Resources ->  General Discussion -> XNA Resource News -> View Thread

You are logged in as a guest. ( logon | register )

Farseer Physics Engine
Jump to page : 1
Now viewing page 1 [25 messages per page]
View previous thread :: View next thread
   General Discussion -> XNA Resource NewsMessage format
 
Kurt Jaegers
Posted 2006-10-02 6:31 AM (#46)
Subject: Farseer Physics Engine


100100252525



Farseer Physics EngineJeff Weber has just released the first version of his "Farseer Physics Engine" for 2D XNA Games.  From the Codeplex project page:


 




The Farseer Physics Engine is an easy to use 2D physics engine designed specifically for Microsoft's XNA platform. The Farseer Physics Engine focuses on simplicity, useful features, and enabling the creation of fun, dynamic games.


 



The Features






  • Easy to use developer interface.




  • Rigid-Body dynamics forces, impulses, moment of inertia, etc




  • Polygon - polygon collision detection. convex and non-convex




  • 100% impulse based collision response.




  • Joints (coming soon)




  • Controllers and Steering Behaviors (coming soon)



Things are just getting started with the Farseer Physics Engine... Stay tuned...

Top of the page Bottom of the page
Jump to page : 1
Now viewing page 1 [25 messages per page]
Jump to forum :
Search this forum
Printer friendly version
E-mail a link to this thread

(Delete all cookies set by this site)
Running MegaBBS ASP Forum Software
© 2002-2017 PD9 Software