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 This is a little late but we just stumbled across the Mercury Particle Engine project over at CodePlex... the project was developed by JimJams and is pretty impressive! It aims to be a powerful, efficient, and yet simple 2D particle system that can be integrated into your XNA with relative ease... below are some of the features:
- Extremely fast, a basic emitter won't make a dent in your fps...
- Definable random variation of particle speed.
- Modular architecture, only add the modifiers you need to get the efect you want. Saves on processing time.
- Includes a selection of handy modifiers that can be applied to Emitters, such as OpacityModifier, ColorModifier, GravityModifier, RandomColorModifier, ScaleModifier and more.
- Extremely easy to create your own custom modifiers, simply choose which method to override and modify away!
- Includes flexible emitter shapes including point, spray, circle, ring and spiral.
- Extremely easy to create your own emitter shapes, simply override one method!
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