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Nuclex.Fonts - Proper Text Rendering System
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Kurt Jaegers
Posted 2007-01-16 7:00 PM (#89)
Subject: Nuclex.Fonts - Proper Text Rendering System


The folks over at are close to finishing up their new Nuclex.Fonts Propert Text Rendering System.  The font importer integrates with the XNA build process, so there are no external utilities involved. Just add an XML file with import instructions to your project for any font you want to have available in your XNA application and compile. A platform independent .xnb file will be generated (the exact same way it happens when you add a bitmap or effect to your project).  The system is just completed yet but there is a workable version available for download... Check it out... 
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